Competition Entry Deadline: July 1st 2020 23:59 UTC-12

We are happy to announce that the Hearthstone AI competition will be part of the 2020 IEEE Conference on Games. Additionally, IEEE CIS is funding a first prize of 500$ for the best entry of each track.

Please always make sure to download the latest version of the competition framework.

The collectible online card game Hearthstone features a rich testbed and poses unique demands for generating artificial intelligence agents. The game is a turn-based card game between two opponents, using constructed decks of thirty cards along with a selected hero with a unique power. Players use their limited mana crystals to cast spells or summon minions to attack their opponent, with the goal to reduce the opponent’s health to zero. The competition aims to promote the stepwise development of fully autonomous AI agents in the context of Hearthstone.

Entrants will submit agents to participate in one of the two tracks:

  • Premade Deck Playing”-track: participants will receive a list of six known decks and three decks unknown prior to your submission. During the evaluation, we will simulate all possible matchups for at least 100 games to determine the average win-rate for each agent. Determining and using the characteristics of the player’s and the opponent’s deck to the player’s advantage will help in winning the game. The following decks will be known in advance (please check their definition in „core-extensions\SabberStoneBasicAI\src\Meta\Decks.cs“)
    • Aggro Pirate Warrior, Midrange Jade Shaman, Reno Kazakus Mage, Midrange Buff Paladin, Miracle Pirate Rogue, Zoo Discard Warlock
  • “User Created Deck Playing”-track: the competition framework allows agents to define their own deck. Finding a deck that can consistently beat a vast amount of other decks will play a key role in this competition track. Additionally, it gives the participants the chance in optimizing the agents’ strategy to the characteristics of their chosen deck
As long as the number of submissions remains below 32, we will use a round-robin tournament to determine the best submissions based on their average win-rate. In case more agents are submitted we will use multiple smaller round-robin tournaments to determine likely candidates and use a final round-robin tournament for determining the best three submissions.

Submission Instructions

To take part in the competition you can send us your agent as .cs file or, in case multiple files are required, a zip archive or a download link via e-mail. The total file size should not be larger than 1 GB and all bots need to satisfy all requirements stated on the rules subpage.
Multiple bots can be submitted, but please indicate if a submission should replace an old submission or be counted as a new submission. Each participant can have up to 2 final submissions per track.
Please be aware that submitted agents are going to be published on this website after the competition finished. With the submission to this competition, you agree with this procedure.

Competition Entry Deadline: July 1st 2020 23:59 UTC-12

 

Citation

In case you submit a paper based on this framework we would be happy if you could include the following citation:

Dockhorn, A., & Mostaghim, S. (2019). Introducing the Hearthstone-AI Competition, (Section IV), 1–4. Retrieved from http://arxiv.org/abs/1906.04238

@article{Dockhorn2019,
archivePrefix = {arXiv},
arxivId = {1906.04238},
author = {Dockhorn, Alexander and Mostaghim, Sanaz},
eprint = {1906.04238},
month = {may},
pages = {1--4},
title = {{Introducing the Hearthstone-AI Competition}},
url = {http://arxiv.org/abs/1906.04238},
year = {2019}
}

Organizers

The Hearthstone-AI Competition is being organized by:

Have questions or suggestions? Feel free to contact us via our Q&A Forum or directly sent a mail to the competition admin.

Legal

This competition is not associated with Blizzard Entertainment. It is based on the Sabberstone framework which mimics the game Hearthstone and provides access points for the development of AI agents. The framework does not allow to play the original game nor does it connect to the game’s servers in any way.

Hearthstone and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.

Acknowledgments

We would like to thank the developers of the Sabberstone Framework on which our competition is based on. Special thanks go out to darkfriend77 and Milva for their constant effort in keeping the Sabberstone framework up-to-date. Without your work, this competition would not exist!